A lab manual that walks computer science students through the implementation of data structures and the application of algorithms. It assumes students have a background in C, C++, or Java. The text introduces the use of classes to implement a simple ADT and also covers more complex Java language features (e.g., abstract window toolkit, cloning, inheritance). The author teaches at Concordia College-Moorehead, MN.
Computer Animation: Algorithms and Techniques (The Morgan Kaufmann Series in Computer Graphics) eBook
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